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Spinning it gives some kind of bonus to the spinning player. The "Wheel of Fun" is the opposite of the "Wheel of Chaos". Shaggy talks to the clinically depressed clown while Velma contemplates her next move. The receiving player may block the wheel by sacrificing a Scooby Snack. Spinning the wheel, much like a fortune teller's wheel, results in an unfortunate event for the receiving player, such as losing a turn, Scooby snacks or trap pieces.

The "Wheel of Chaos" is assigned from one player to an opposing player. Just walking about an area, not picking up anything, is free. For example, picking up a clue or Scooby snack costs one point, moving from one area to another costs all three, or taking the manhole (a shortcut to another random area) takes two points. Each action costs a certain number of points. Each player gets three "action points" per turn and may use them for a variety of actions. That is, players take turns moving their characters. If a single player is playing, the computer can be assigned to play an opposing character. Using these, the player can coax Scooby into helping them by baiting the trap, assigning a "Wheel of Chaos" spin for other players or use them to spin the "Wheel of Fun" for themselves.Ī minimum of two of the Scooby gang must participate in attempting to solve the mystery. gang is about to have another mystery on their hands.Īlso scattered about the park are a number of Scooby Snacks. Though they don't know it yet, the Mystery, Inc. Each trap is tailored for one of the nine areas. Each trap requires one rare piece and two common pieces. There is only one instance of rare trap pieces in the park common pieces are located in several places. There are two types of trap pieces: rare and common. In addition to finding clues, the players can acquire trap pieces to help in finally trapping the suspect. For example, the banker wants to build a shopping mall on the park site and the neighboring farmer wants to expand his farmland. Some areas also contain neighbors and employees wandering in the deserted park, all of whom have motives for wanting the park closed. Each player may explore a different area, or the same one. The park is divided into nine sections, each with a different theme or main attraction, such as a Ferris wheel or a roller coaster. Players wander the park looking for clues that might pinpoint who the culprit is. Scooby instead helps each member of the gang from time to time. The player or players can take on the role of any of the members of the Mystery Inc. The gang agrees to help the Gobs find the culprit in exchange for help getting their van repaired. Without any customers, the Gobs are on the brink of bankruptcy, which will force them to sell the park. However, the park is being haunted by a phantom, scaring customers away. Approaching the farmhouse for help with the Mystery Machine (their van), the gang learns that the Gobs, the residents of the home, own the adjacent park, Gobs O' Fun. The "Mystery Inc." gang find themselves stranded near an old farmhouse adjacent to an apparently abandoned amusement park.
